We miss instruction booklets πŸ’”


They used to be full of great art work, tips on how to get the most out of a game and - if you were lucky - character profiles and story introductions to really get you excited to play!

Reading the manual on the way home was a sure fire way to get excited about any game. But they also held an important purpose, when game genres and control methods weren't as standard, or as intuitive as they are now.

Is the demise of instruction manuals due to a general consensus on game controls now? X is jump, C for crouch, R2/RT to accelerate, etc?

Or have games just gotten better at being accessible from the get-go?

(Or is their removal simply a cost saving measure, to offset the increasing development costs of games?)

Here are some classic instruction booklets that we've found in our archives:

Conor Clarke